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Chapter 3

The Ticket

The main storyline leading to one of four possible endings

Story Context

"After Falling Skies, Mr. Kerman contacts you about the armored case. This chapter leads to the four different endings based on your choices. Your path diverges based on whether you gave the case to Prapor or kept it for yourself."

Required Items

TerraGroup Blue Folders
×3FIR
Yellow signal flare
×1
Experimental signal jammerOptional
×1FIR
Roubles (if refusing Kerman)Optional
×500000000

Rewards

  • Access to one of four endings, all of which escape through the Terminal finale(story)
  • Savior - the full evidence route(achievement)
  • Survivor - refuse Kerman and pay Prapor(achievement)
  • Debtor - abandon the evidence route for Lightkeeper(achievement)
  • Fallen - turn on Kerman and leave with Prapor(achievement)

Objectives

0/23 complete
  • Obtain Intelligence Center level 1

  • Talk to Mr. Kerman via Intelligence Center

  • Wait for Mr. Kerman to reach out

  • Locate the camp of Prapor's people on LighthouseOptional

    Lighthouse

  • Find clues about Prapor's people's intentionsOptional

    Lighthouse

  • Talk to Mr. Kerman about findings

  • Gain access to Lightkeeper

    Lighthouse

  • Talk to Lightkeeper

    Lighthouse

  • Stay on good terms with Lightkeeper

  • Obtain 3 TerraGroup 'Blue Folders' materials

  • Hand in 3 TerraGroup 'Blue Folders' materials to Lightkeeper

    Lighthouse

  • Launch a yellow signal flare at ULTRA entrance on Interchange

    Interchange

  • Eliminate 15 targets on Interchange in a single raid

    Interchange

  • Talk to Lightkeeper about the mission

    Lighthouse

  • Unlock the armored case

  • Ask Mechanic for help opening the caseOptional

  • Obtain the experimental signal jammer from The LabOptional

    The Lab

  • Talk to Mechanic about the signal jammerOptional

  • Unlock the armored case (55 hour craft)Optional

  • Obtain the 'ticket' from the case

  • Read the instructions from the armored case

  • Contact Mr. Kerman with the ticket information

  • Make your final choice: Continue with Kerman OR refuse and pay Prapor 500M roubles

Story Choices

This chapter contains important choices that affect your story progression and rewards.

Refuse Mr. Kerman's offer

Consequence: SURVIVOR ending route: pay Prapor 300M roubles (if you gave him the case in Falling Skies) or 500M (if you kept it). Point of no return

Accept Kerman's offer, then agree to find dirt on TerraGroup

Consequence: Opens the evidence route: deliver 8 of 9 major evidence items for SAVIOR, or stop after 2 and refuse to continue for DEBTOR

Accept Kerman's offer, then refuse to find dirt on TerraGroup

Consequence: FALLEN ending route: leave with Prapor instead, paying the Case with dangerous cargo plus 1,000,000 dollars. Point of no return

Falling Skies case decision (made earlier, matters here)

Consequence: Giving Prapor the Armored case in Falling Skies skips the whole Lightkeeper recovery arc and cuts Survivor's price to 300M; keeping it adds the Lightkeeper Blue Folders segment for every ending

Leads to: All 4 Tarkov Endings

The choices in this chapter determine which of the 4 story endings you reach. Read each ending's full requirements before locking in your final decision.

The Ticket — Frequently Asked Questions

What are the requirements for The Ticket in Escape from Tarkov?

To start The Ticket you need Intelligence Center level 1 in your hideout, then contact Mr. Kerman through it and wait for him to reach out. The Experimental signal jammer is needed on every route to open the Armored case. The Lightkeeper segment (3 TerraGroup Blue Folders, yellow signal flare, 15 kills on Interchange) only happens if you gave Prapor the case in Falling Skies.

What endings does The Ticket lead to?

All four. Refusing Mr. Kerman leads to Survivor. Accepting his offer and agreeing to find dirt on TerraGroup leads to Savior (deliver 8 major evidence items) or Debtor (stop after 2 and refuse to continue). Accepting his offer but refusing to find dirt leads to Fallen.

How do you get the Savior ending from The Ticket?

Accept Kerman, agree to find dirt on TerraGroup, and deliver 8 of the 9 major evidence items. You also need Intelligence Center 3, Solar Power 1, 40 Physical Bitcoin for Mechanic, Fence reputation 4.0, the Woods and Reserve co-op extracts, BTR Driver standing 0.4, and the Alpha-1 evidence container carried through the Terminal finale.

Do you really need 500 million roubles for The Ticket?

Only on the Survivor route, and only if you kept the Armored case in Falling Skies. If you gave Prapor the case, his price drops to 300 million. The other three endings involve no rouble payment: Savior costs evidence and effort, Debtor costs a Lightkeeper grind, and Fallen costs 1,000,000 dollars plus the dangerous cargo.

What is the Terminal finale?

Every ending funnels into a final scripted raid. Approach the Shoreline Terminal intercom between 21:00 and 06:00 with your ending-specific access item, fight through Black Division squads, breach the gate, restore power, and reach the boat at the pier. Your gear is returned to its pre-Terminal state afterward.

Is The Ticket the last story chapter in Tarkov?

Yes, The Ticket is the final story chapter. Every chapter before it sets up which endings are reachable (and supplies the evidence Savior needs), and your Kerman decisions in The Ticket lock in one of the four endings.