MEDS CHART

Every medkit, bandage, surgical kit, painkiller, and stim in the game, all 43 of them: what each one cures, how much healing your money buys, and live prices.

Reading the chart

Med kits have an HP pool that drains as you heal. Cures shows which status effects an item removes. The heavy hitters here are heavy bleeds and fractures: if your kit cannot cure them, carry something that can.

MED KITS6 items
ItemHP Pool
1800
400
400
300
220
100
SURGICAL KITS2 items
ItemUses
3
9
BANDAGES, SPLINTS & REMOVERS8 items
ItemUses
3
2
1
3
1
1
1
7
PAINKILLERS6 items
ItemUses
5
1
3
8
1
4
STIMS & INJECTORS21 items
ItemEffects
Attention +10 for 900s, Perception +10 for 900s, Weight limit +0.15% for 900s
Attention +30 for 240s, Perception +30 for 240s, Strength +10 for 240s
Endurance +10 for 60s, Strength +10 for 60s, Stress Resistance -10 for 60s
Health +5 for 60s, Stops and prevents bleedings for 60s, Hydration recovery -0.3 for 120s
Health regeneration +6.5 for 60s, Energy recovery +0.5 for 60s, Metabolism +20 for 90s
Endurance +10 for 120s, Strength +20 for 120s, Max stamina +30 for 120s
Weight limit +0.5% for 900s, Health regeneration -0.1 for 900s
Strength +10 for 900s, Endurance +20 for 900s, Stamina recovery +0.5 for 900s
Endurance +20 for 1800s, Strength +20 for 1800s, Attention +20 for 1800s
Endurance +10 for 600s, Strength +10 for 600s, Intellect +10 for 600s
Stress Resistance +30 for 60s, Health +30 for 60s, Vitality +30 for 60s
Metabolism +5 for 60s, Antidote for 60s, Stops and prevents bleedings for 60s
Health regeneration +3 for 40s, Strength +20 for 40s, Health -20 for 180s
Health regeneration +1 for 300s, Metabolism +20 for 300s, Health +20 for 300s
Endurance +20 for 180s, Strength +20 for 180s, Stress Resistance +20 for 180s
Body temperature -4 for 600s, Energy recovery +0.05 for 600s, Hydration recovery +0.05 for 600s
Max stamina +30 for 240s, Stamina recovery +2 for 240s, Hands tremor for 40s
Body temperature -7 for 300s, Metabolism -20 for 300s, Health regeneration -0.1 for 420s
Endurance +10 for 180s, Strength +10 for 180s, Attention +10 for 180s
Antidote for 60s, Health -5 for 60s
Vitality +20 for 180s, Metabolism -5 for 180s, Stops and prevents bleedings for 180s

Frequently Asked Questions

What is the most cost-efficient medkit in Tarkov?

Right now the Grizzly medical kit heals cheapest at about ₽38 per hit point (₽68,031 for a 1800 HP pool). Prices update with live tarkov.dev data.

What stops heavy bleeding in Tarkov?

Salewa, Grizzly, IFAK, Zagustin, Esmarch, CALOK-B, AHF1-M, AFAK, CAT, Perfotoran. Heavy bleeds kill fast, so always carry at least one of these; a basic bandage only handles light bleeding.

What meds should you bring on every raid?

The standard loadout is a main medkit for HP, something for heavy bleeds, a splint for fractures, and a painkiller so you can keep moving on a blacked leg. The chart above shows the cheapest way to fill each slot.

Meds keep you in the fight. Food and water keep you in the raid.

Food & DrinkArmor ChartGame Info