MEDS CHART
Every medkit, bandage, surgical kit, painkiller, and stim in the game, all 43 of them: what each one cures, how much healing your money buys, and live prices.
Med kits have an HP pool that drains as you heal. Cures shows which status effects an item removes. The heavy hitters here are heavy bleeds and fractures: if your kit cannot cure them, carry something that can.
| Item | Effects | |
|---|---|---|
| Attention +10 for 900s, Perception +10 for 900s, Weight limit +0.15% for 900s | ||
| Attention +30 for 240s, Perception +30 for 240s, Strength +10 for 240s | ||
| Endurance +10 for 60s, Strength +10 for 60s, Stress Resistance -10 for 60s | ||
| Health +5 for 60s, Stops and prevents bleedings for 60s, Hydration recovery -0.3 for 120s | ||
| Health regeneration +6.5 for 60s, Energy recovery +0.5 for 60s, Metabolism +20 for 90s | ||
| Endurance +10 for 120s, Strength +20 for 120s, Max stamina +30 for 120s | ||
| Weight limit +0.5% for 900s, Health regeneration -0.1 for 900s | ||
| Strength +10 for 900s, Endurance +20 for 900s, Stamina recovery +0.5 for 900s | ||
| Endurance +20 for 1800s, Strength +20 for 1800s, Attention +20 for 1800s | ||
| Endurance +10 for 600s, Strength +10 for 600s, Intellect +10 for 600s | ||
| Stress Resistance +30 for 60s, Health +30 for 60s, Vitality +30 for 60s | ||
| Metabolism +5 for 60s, Antidote for 60s, Stops and prevents bleedings for 60s | ||
| Health regeneration +3 for 40s, Strength +20 for 40s, Health -20 for 180s | ||
| Health regeneration +1 for 300s, Metabolism +20 for 300s, Health +20 for 300s | ||
| Endurance +20 for 180s, Strength +20 for 180s, Stress Resistance +20 for 180s | ||
| Body temperature -4 for 600s, Energy recovery +0.05 for 600s, Hydration recovery +0.05 for 600s | ||
| Max stamina +30 for 240s, Stamina recovery +2 for 240s, Hands tremor for 40s | ||
| Body temperature -7 for 300s, Metabolism -20 for 300s, Health regeneration -0.1 for 420s | ||
| Endurance +10 for 180s, Strength +10 for 180s, Attention +10 for 180s | ||
| Antidote for 60s, Health -5 for 60s | ||
| Vitality +20 for 180s, Metabolism -5 for 180s, Stops and prevents bleedings for 180s |
Frequently Asked Questions
What is the most cost-efficient medkit in Tarkov?
Right now the Grizzly medical kit heals cheapest at about ₽38 per hit point (₽68,031 for a 1800 HP pool). Prices update with live tarkov.dev data.
What stops heavy bleeding in Tarkov?
Salewa, Grizzly, IFAK, Zagustin, Esmarch, CALOK-B, AHF1-M, AFAK, CAT, Perfotoran. Heavy bleeds kill fast, so always carry at least one of these; a basic bandage only handles light bleeding.
What meds should you bring on every raid?
The standard loadout is a main medkit for HP, something for heavy bleeds, a splint for fractures, and a painkiller so you can keep moving on a blacked leg. The chart above shows the cheapest way to fill each slot.